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Thursday, 31 July 2014

Soontir for the win!

Good evening,

Last night Mark D came over for a long awaited game of X Wing with my new Tie Bomber.

He selected a potent Rebel force that included Wedge Antilles, a decked out B Wing and an A Wing. I chose my aforementioned Gama squadron Tie Bomber, an Academy Tie Fighter, Dark Curse and Soontir Fel - with Push the limit, of course!

And away we went.


I thought I'd try to do something tricky with Soontir, intending to whiz him right to deal with that A Wing early.


Umm, I miscalculated just how far he could move, so he zoomed to the left instead!

And then back to the right to zip past the B Wing.


Wedge takes the first shot of the game...




...at extreme range!

Oh, come on! And there goes the Academy pilot.


I zip Dark Curse out of the way...


...and the Rebels all pick on my Gamma guy!

So he drops a bomb.


A seismic charge, to be precise.


That manages to deal out hits to four seperate ships. One of which was mine!

Opps!

Actually, I did that wrong. I should have dropped the charge and then moved, rather than the other way round.

And then...



...that was the end of that! One Tie Bomber destroyed with a complete compliment of torpedoes and missles on board. About 14 points worth - that's almost enough for another Academy Tie Fighter!

I really have to remember to target lock some stuff so I can fire my ordinance next time.

And then...



...boom! The B Wing disposes of Dark Curse.

Which just leaves Soontir Fel. I had a bad feeling about that...(it was about here when the battery on my phone said "right, no more flash 'till I get some more juice!")


Still...


...things started looking up...



That being stated, I still thought that some discresion looked to be the better part of valour...


...and hid behind an asteroid.

Which put just enough distance between that B Wing to take the edge off his attacks.


Then Mark makes a critical error and K turns in front of me.



Boom shanka!

(Actually, I think he was intending to Boost (engine upgrade) and then push the limit, but got a bit confused between the difference between movement (boost) and actions (push the limit) and the order thereof. Movement first, then actions. Once you've got a stress marker (from, for example, doing a K/Immelman turn) during your movement phase, you can no longer do any actions 'till you get rid of the stress.)

And then there was one.

A bit of fancy flying...


...and shooting first...



...and that was the end of that.
Rather unexpectedly. I was sure I was about to go down in a flash of molten metal!
Great game Mark, a rematch is definitely warrented.
Nick

2 comments:

  1. Great report Nick. Well done on the win!

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    Replies
    1. Thanks Paul. I'm looking forward to your Wee Cold War games.

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