Tuesday, 12 July 2011

HOTT Winter's Day - Game 5

My 20mm EIRs vs Stan's 20mm Conquistadors.

I took 2 Heroes, 6 Blades (three elements of grunts and three elements of Praetorians) plus a Behemoth. My first outing for my Foot Hero, so it was.

Stan was quite happy to stay where he was, which gave me more time to redeploy from column to line.




(That's my tortoise Behemoth on the end)

And so Stan's shooting began, as well as the push and shove between our heavies on the right. My right. His left.


What's missing in this photo below? Stan's Artillery piece, that's what.

And so my tortoise meets his Cleric. (Way cool wee element there Stan!)

Recoiled, the Romans were. How rude!

So they responded by chipping down the monks.

And then moving on to Stan's Hordes.

In the centre, the Roman Blades did the biz and took care of Stan's Knight General...and that was that.


And a good time was had by all.

Cheers boys for a great day's gaming,

Nick

Monday, 11 July 2011

HOTT Winter's Day - Game 4

My 20mm VSF Brits against Gordon's 28mm Zulus. Zoo lose.

I was defending again, so, as he had big nasty blades (with a Hero, some Shooters a Magician and a Horde), I threw in as much terrain as I could. As well as another river. Yay!

And so it began...



First contact - my water lurker pounces on his Hero.

While on the other flank, my lurker pounces on his Behemoth.

Seeing as he was disadvantaged by the terrain, my lurker recoils his Hero. Yay!

So I fly over my Air Boat to lend a helping hand...

...and bingo, bango, his Hero goes down! Yay!

Now here's where the dodgeness begins. My sub gets recoiled by his Shooter, fair enough, but then his Magician takes a pot shot at my Air Boat. Ok, fair enough I thought at the time, but in the cool light of the evening I realise that Gordon (or I, for that matter) didn't take into consideration the effect of the water on a magic attack. Gordon used the Magician's non-effected factor of 4 against my Air Boat when he should have been using 4 -2 for magic across the water. Ok, so it just caused a flee on my 'boat, but this would prove a critical oversight later in the game...

Anyway, I fly the boat across to his other flank...

...hoping to catch is elephant in Bad Going. Which I did.

Although a fat lot of good it did me!

And here's where I 'lost' the game. Gordon fires a magic attack against my Magician General, at factors 4 to 5...or so we thought...

...and my General lost, losing me the game. As indicated previously, it should have been factor 2 to 5, which would have instead cost him his Magician, and put me well on the way to winning the game.


Which in turn would have put me well on the way to winning the Tourney, as that would have given me four wins out of five games, the same as Robin, yet I lost fewer elements than he...

Still, had either of us realised and corrected these combat factors, Gordon would have done something else, so...

C'est la vie.

HOTT Winter's Day - Game 3

My 20mm VSF Brits against Robin's [undefined scale] Spiders. Yuk, spiders! Lots of them too - 10 Hordes worth, plus a Hero (a Katapo - NZ's only native poisonous, well, anything), a Behemoth (urggh, that great big Tarantula) and a God - who other than Spidy himself.

And so...advance!

As soon at the Naval detachment entered the wood, they were sprung upon by a couple of lurkers. Creepy spiders...

The first was beaten off, which left the second high and dry in the open, to be run down (flown down?) by the Air Boat, with the flyer in support - sort of. Due to Andy's really cool design for the Air Boat, the wings kinda got in the way - we just pretended that the Air Boat was in corner to corner contact with it.

In the meantime, a second deployment of the remaining lurker pushed the boys in blue out of the wood. Well, they were going that way anyway...

...after they had dispatched said lurkers...


My Steam Powered Electric Zappy gun started zapping away at Robin's Katapo Hero, but to little effect.

With my most mobile elements engaged in the West...

...Spidey arrives in the East...

...to only disappear again!

Robin was not best pleased with him, I can tell you!

(though just quietly, I was pleased to see him go - there are few things quite as disconcerting as having a God turn up on your flank!)

And so back to it. Shooting once again proved effective, as did, finally, my Zappy Magician against his Katapo Hero...

...though Hordes being what they are, just keep coming...

Finally, after a couple of aborted attempts at bringing my Steam Tank to his Tarantula, Robin brought his Tarantula to my Steam Tank, along with the rest of his line.

Which allowed me to slowly cut them down.




And that was it. Robin lost his God, Hero, a lurker and three Hordes, to my loss of...nothing!

Choice! This happened to be the only game that Robin lost the whole day.

Suffice it to say, he won the tourney.

Good for him. (Though, upon further reflection, I could have won it on points, since my next game had a couple of fundamental oversights in regards to Magicians casting spells over water...)

HOTT Winter's Day - Game 2

My 20mm VSF Brits vs. Nick Sutton's 25mm Mythical Indian. Nick was bound to win this one. And lose...

I was the defender, so set up the terrain with a nice big river right across the middle of the board. Andy made a cool wee VSF sub as a water lurker and I wanted to use it!

Unexpectedly, Nick rolled for his edge and the whole table got spun so's the river ran north to south. So I deployed entirely on one side of the river. Like, to the West of it, rather than to the south as planned.




Thankfully, one of Nick's Beasts touched the water, so I was able to deploy my water lurker. Yay!


He didn't do much, but at least he showed!

Contact!

Nick brought up his Hero...

...so I zapped him with my Steam Powered Zappy Gun Magician (General)!

A particularly effective round of shooting also took out two of his three beasts.

Forward the Steam Tank!

Into the clutches of the enemy...

...to simply shrug them off. Right off the edge of the table, as it happened. And then to follow up.
In flies the Air Boat in support.

Another recoil, another follow up...

...another potential disaster...

...shrugged off!


And that was the game. Chur.