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Monday, September 1, 2014

Crossfire Intantry Stouch, Somewhere In Italy

Good evening,

Last Friday night Mark D came round for our usual Friday night games session. Usually board games, sometimes Paranoia or Star Wars (West End Games, 1st Edition) RPG. As Andrew was not feeling well, and Matt, well, since Andrew couldn't make it...anyway, I had previous mentioned to Mark that I wanted some Crossfire practice, so...

Since my laptop/Tablet PC was flat, I allocated the forces by memory. No vehicles. Couldn't remember their stats.

The Germans had one full company plus one understrength (by one platoon and mortar). The Kiwis had two full companies including a sub machine gun squad for each. One 3" mortar, one 2". The idea was that we were nominally playing mid 1944 in Italy, so the Germans were defending.

Mark chose the Germans, and I let him set up in what I was expecting to be forward defensive positions just south of the road (I think I need better roads). Instead he chose to set up in the rear, south, east and west of the pond.

(We considered the contoured rises/small hills to have ridges and judged line of sight accordingly.)

The Kiwis set up on the northern table edge.









As I was attacking, I took the first initiative. I threw down some smoke and made a fairly general advance, with a strong thrust on my western flank.


Although, because of Mark's initial deployment towards the rear, my left flank was able to advance a fair distance too.


These chaps are actually ensconced in the building.


However, when I got to the hedges by the road, Mark was able to pin part of my advance on the left.


We swapped initiative (I failed to supress anything during a group fire on this flank), so Mark tried moving north. Up until my centre was able to supress one poor squad caught in the open.


So it was back to me! That's one of the things I like about Crossfire - you're always involved in the game.

Anyway, my 2" mortar lays more smoke, and I roll in...


...right in, since those two German squads to the East had gone "no fire"...


One down...


...two down...


...and onto the isolated Company Commander...



...and there goes number three. Hang on!

The smoke lifts (to reveal a supressed German squad...must have happened before the assault...)


...and I occupy the building in the centre. Opposite a platoon of German infantry with an HMG.


I also sneak my 3" mortar F/O into an adjacent building who promptly gets pinned by some observant Germans.


Never mind, I press an assault against the aforementioned supressed squad on the eastern flank.




Hang on, that's not supposed to happen!

Now it was Mark's turn to drop smoke so he could move more troops into the centre.


My next initiative...



...and I finally deal to that CC. I follow up...



...and deal to that suppressed squad. Right, onto the pinned HMG.



Oh, come on! He was already down -2 for being a crewed weapon!

Mark pins two of my centre squads...


...so I in turn pin his HMG.


During my next initiative I land smoke, and roll forward on the western flank. And my camera's flash gives out.


Next initiative, smoke disappears, and my HMG pours in the fire.



One gone...


...two gone, and in pile the boys.



One gone...



...two gone...



...and there goes the third.

It was at this point that Mark conceded the game.




(Bring out your dead!)


On post game analysis, Mark realised that he had set up his bods way too far back. I was expecting him to occupy the buildings across the middle...that's why he had a squad and mortar less, after all...

Still, we both enjoyed the game and he is keen for a rematch.

Sweet!

Nick

Sunday, August 31, 2014

2014 Comics Compulstion X Wing Miniatures Game Store Championship Game 4

Good afternoon,

It was down to the last game of the day. So far I was undefeated (not necessarily much to do with me, except that I chose the Falcon!), and now I faced Zane, with...




Arghh! Another Phantom! And this one could...well, read the card. Suffice it to say, he could fly rings around anything when he decloaked.

And away we went.

Again, I held back the A Wing, concentrating my firepower to where I thought that Phantom might end up.



It zoomed right past. So far that only Han could shoot at it, at extreme range, while it was cloaked behind an asteroid. That's six defence dice! Six of them!

Wedge flew over the asteroid unscathed, Han, well, didn't.


Then, once again, Wedge...



...became dust! And once again, I'm pretty sure he only got one shot away before doing so.

Why the grief for Wedge? Oh, that's right...

However, in the confusion, Zane forgot to move Soontir (had it been a friendly I would have let him move it, but, well, seeing this was a competition and all...), which gave the A Wing an opportunity too good to pass up.



Bang! Yay for the A Wing!

And then there were two. On each side. One small and nimble, one large and...not so much. Though the Firespray was more nimble than I was expecting.

And he could fire out his ar...behind him!

Boy, did he start piling on the hurt...



However, the Emperor had made a critical error and the time for our attack has come. Or something like that. Zane K Turned, which meant no focus token for the bounty hunter. And, as Han shoots first...



Bang!

Whew, the Falcon was down to just two hull points...

Then the race was on. Could Zane take out the Falcon?




Ah, no. Though he came really close - the Falcon was down to just one hull point at the end.

And that was the end of that. Four games, four wins, a wee plaque (and Z-95 Headhunter), and a great time was had by all.

Thanks guys!

Nick