Thursday, July 31, 2014

Soontir for the win!

Good evening,

Last night Mark D came over for a long awaited game of X Wing with my new Tie Bomber.

He selected a potent Rebel force that included Wedge Antilles, a decked out B Wing and an A Wing. I chose my aforementioned Gama squadron Tie Bomber, an Academy Tie Fighter, Dark Curse and Soontir Fel - with Push the limit, of course!

And away we went.

I thought I'd try to do something tricky with Soontir, intending to whiz him right to deal with that A Wing early.

Umm, I miscalculated just how far he could move, so he zoomed to the left instead!

And then back to the right to zip past the B Wing.

Wedge takes the first shot of the game... extreme range!

Oh, come on! And there goes the Academy pilot.

I zip Dark Curse out of the way...

...and the Rebels all pick on my Gamma guy!

So he drops a bomb.

A seismic charge, to be precise.

That manages to deal out hits to four seperate ships.


Actually, I did that wrong. I should have dropped the charge and then moved, rather than the other way round.

And then...

...that was the end of that! One Tie Bomber destroyed with a complete compliment of torpedoes and missles on board.

I really have to remember to target lock some stuff so I can fire my ordinance next time.

And then...

...boom! The B Wing disposes of Dark Curse.

Which just leaves Soontir Fel. I had a bad feeling about that...


...things started looking up...

Still, some discresion looked to be the better part of valour...

Which put just enough distance between that B Wing to take the edge off his attacks.

Then Mark makes a critical error and K turns in front of me.

Boom shanka!

(Actually, I think he was intending to Boost (engine upgrade) and then push the limit, but got a bit confused between the difference between movement (boost) and actions.)

And then there was one.

A bit of fancy flying...

...and shooting first...

...and that was the end of that.

Rather unexpectedly.

Great game Mark, a rematch is definitely warrented.


Sunday, June 29, 2014

Saturday, June 14, 2014

Robo Rally

Good morning,

Now that mid year reports are over (or at least delivered to team leaders for approval), I thought that I'd share a fun game of Robo Rally with y'all. Four players (me, Matthew (my son), Andrew and Mark), two 'bots each, one board, four flags.

Let the chaos ensue!

Beginning of the second turn, and already my Trundle Bot had already fallen off the edge of the board - I was surprised that he, and Twonky, my other bot, had survived [almost] to the end of the round - I had mixed up their programming. I gave Trundle Bot Twonky's programme, and visa versa!

This was Twonky's board at the end of the round. All of those move registers are locked - he had to do them, regardless of where they took him. I could only give him one fresh card...he was about to die a second time!

You'll notice that Matthew has managed to get his Spinbot to the first flag. He's really good at this game.

And there's Twitch, Matt's second bot.

This conga line was particularly deadly for poor Twonky, stuck as he was between two lasers pointing his way. At least Andrew's Hammer Bot, with it's high powered laser upgrade, was also giving Matthew's Spin Bot some grief as well.

Two rounds later, that's what Twonky's board looked like. All locked up! Last life too... he didn't survive for the last round!
We called it there, as 7 Days was about to start. Matthew was declared the winner.
And a good time was had by all!

Saturday, May 24, 2014

Warclouds Over Wooston. Game 5.

Good evening,

Here, finally, is my last game from my successful foray at Warbirds over Woolston way back in February.

By this time of the morning I had won two, lost one and drawn one. I was top of the leader board, but only just.

For this last game I was up against Nick Sutton, Robin's son, and his Army of Africa.
  • Behemoth General - the elephant
  • Hero - the lion
  • Four Knights - the rhinos
  • Two Beasts - the apes
  • Two Fliers - vultures
So, as you may well not be surprised, we lined up and, well, advanced.

Our lines meet...although it would seem I had insufficient PIPS to move up the flyers with the rest of my line.

I was fairly confident that my Steam Tank would survive for a while against his elephant, even if it was overlapped. And since my aerials were in the back there, I knew his lion couldn't close the door, so to speak, for a while yet.

First combats...

...brought losses one for one.

Next bound, and, well...


Could've done in that elephant too, but, well, he won the combat.

So Nick moved over his Hero...

...who promptly fleed (is that a word?) my valiant Rocketeers.


However, on the other flank... Shooters were having a spot of success against his Fliers.

In flew the HMAB Vulture. This could be dodgy for Nick - that's his General munched up between my steam powered monsters.

Oh, come on!

And then it got dodgy for both of us!

To my detriment!


Now I was the one in deep elephant dung! That's my Steam Powered Zappy Gun (Magician) General in close combat against Nick's Behemoth General.

However, I had managed to fly in some support.

Oh, come on! Still, it could have been worse.

Now Nick brings in his Hero to deal with my Airboat, supporting him with a side order of rhino.

HMAB Vulture weathers the assault, and my Rocketeers zoom in to assist their General.


And with nowhere for Nick's General to retire once pushed back...that was the game!


That was also the end of the tourney - a victory for Mr Grant point!

It was a great morning out, thanks Gordon for setting it all up.