Sunday, 30 November 2014

X Wing At Comics - Game 1

Good evening,

Since Comics is closing down it's X Wing Sundays for a while over the Christmas period, I thought I'd try to get along after church this afternoon for a last bash...for a while. (There was mention of some Saturday games that will take up the slack in Durham St...somewhere...)

Anyway, I had had a game on Friday night with Mark D using a couple of TIE Interceptors and Vader in his TIE Advanced, so I thought I'd tweak the list...

...and see what would happen.

I rocked up while Andrew was painting his TIE Bomber and he kindly put aside his paint to have a game with me, using a list that he'd thrown together to test out against another list he was experimenting with. His 'B' list, if you will.

And away we went.

I thought to try and entice him into the asteroids, as these TIEs are pretty manoeuvrable, what with boosts and barrel rolls and such.

Unfortunately, Vader misjudged and landed on an asteroid. No actions, no shooting, no good at all.

And that jolly bomber lived! I was expecting that eight attack dice would have done it in. Not so, my rolls were not all that I had hoped they would have been.

So Vader, Soontir and the Sabre pilot go their separate ways...

...with Vader facing Vader. Mine was all lined up for a Cluster Missiles strike, but...

...Andrew had initiative, and shot first.

But at least Vader survived...?

In the meantime Andrew's Gamma guy had K Turned, and, well...

...bang! There goes the Sabre.


Well, at least Soontir was in a target rich environment!

And, what with his boosts and Push the Limits, he was flying circles around...well, actually, around that one asteroid. Again, and again.

All while Andy flew his Firespray out and back so as to send it back again.

Oh come on!!

Round that rock again.

Ships passing in the night...

...and then...


Which just left two.

That Vader is a slippery fellow. I kept hitting him, and he kept evading, one way or the other.

Pew pew, ping, ping...

And then I fly just a little too fast...

...squeezing out a touch in front of the Big V...

...the hits from whom set up the Firespray... finally finish off Soontir.

But, all things considered...Soontir 'da man! Such wow, so many dodge.


Thanks for the game Andrew, I really enjoyed it.


X Wing's a Great Game!

Good afternoon,

Just back from another couple of games of X Wing at Comics, and, even though I lost both...they were great games!

Short-ish, you don't have to spend hours and hours painting so you've only got money invested in your miniatures, the games are action packed all the way through, the people who play it are in it for the love of the game, win or loose - yes they want to win, but mostly they just love Star Wars and want to have fun whilst playing with their toys.

Thanks Andrew, thanks Tim, I really enjoyed our games.

And Soontir with a Stealth Device is a dodging machine!! :-)


Saturday, 22 November 2014

Crossfire, Anyone?

Good afternoon,

Due to a family emergency, Stan can't make it to the New Zealand game of the worldwide Operation Crossfire event being staged at 12 GMT, Saturday 22 November, which is in the early hours of tomorrow morning New Zealand Standard Time. Specifically 1 a.m. to 5 a.m.

So, as all other avenues have come up naught, I figure...would any of you fine fellows care to join me?

If you're keen, and live in Christchurch, and can get round to my place, email me at dbplastic at



Wednesday, 12 November 2014

South Island Regional X Wing Miniatures Game Competition Game 4

Good evening,

So here we were. Two down, one 'up'[ish], last game of the day, second bottom table...I was hoping to at least balance the win:loss ratio out a bit.

Meet Jarred. Jolly nice chap, he too was only here for the day, so...what happened on our table mattered not a jot to the overall standings!!

Jarred was running...
  • an Outer Rim Smuggler with a Saboteur on board and Anti-Pursuit Lasers
  • Biggs Darklighter sporting a Stealth Device
  • and Nera Dantels with a load out of Protons and Advanced Protons, flying Deadeye, a B Wing/E2 upgrade so as to carry a Recon Specialist to give him an extra focus when he plays a focus. Clever.

"Right," say I, "I've got that YT just where I want it. Anti pursuit lasers, you say? Well, I wasn't expecting that..."

"Whatdyamean I gotta shoot at Biggs?"


...ok then!"

We all fly past each other...

...well, I try to. Garven and Red 2 land on an asteroid, and Dutch couldn't even clear the YT in his attempt at a K turn. Still gets a stress for his efforts though.

To add insult to, well, embarrassment, as well as scouring some more paint off Garven with his anti-pursuit lasers, Jarred fires his YT's turret and a load of Advanced Protons as his B Wing flies past to land an ongoing critical hit on Dutch.

I don't think I've ever been so pleased to roll a critical hit!

Even though Garven was getting splattered with the smuggler's APLs... didn't really put him off his game.

That must have been one big bang - a B Wing still carrying a load of ordinance. And a Recon Spec.

And so it came down to four on one.

Well, really 3:1, seeing Garven was out of range this turn.

It's surprising what some concentrated firepower from a trio of old clapped out early generation fighters can achieve!

Thanks for the game Jarred. I really enjoyed it!

So that was the end of that. Four games, two absolute drubbings, one win-by-the-skin-of-my-teeth, and one win outright. But the most important thing?

A good time was had by all!

Thanks Tim for organising it, and thanks guys for playing. Suffice it to say, it was a lot of fun!



(Ha, 14 out of my last 15 posts have been about X Wing! Just received the latest version of DBA 3.0 (hard backed and all), so after some Crossfire action, I'll be returning to where this all began. Ancient wargaming with 20mm plastic figures.)

Monday, 10 November 2014

South Island Regional X Wing Miniatures Game Competition Game 3

Good evening,

Well, two down (and I mean down!), two to go. For day 1 of the South Island Regional X Wing Miniatures Game Competition. (Day 2 saw me in Wellington for a Joe Satriani concert - been there, done that, got the T shirt. Whoo hoo!)

I started at table 2 (by random draw), got relegated to a middle table courtesy of my 1st loss, now I'm at the bottom table courtesy of my second. Oh how the mighty have fallen! :-)


Anyway, I was now up against Martin and his Bend-Wing-Bird list (all pilot skill 2)...
  • Scimitar Squadron Pilot 1 (TIE Bomber) with Flechette Torpedoes, Ion Pulse Missiles and Munitions Failsafe (if they missiles don't hit anything you can use them again later)
  • Scimitar Squadron Pilot 2 (TIE Bomber) with Flechette Torpedoes, Ion Pulse Missiles and Munitions Failsafe
  • Scimitar Squadron Pilot 2 (TIE Bomber) with Flechette Torpedoes, Ion Pulse Missiles and Munitions Failsafe
  • Tempest Squadron Pilot in a TIE Advanced with Ion Pulse Missiles and Munitions Failsafe
So, since my Y Wing didn't make for a very effective flanker, I thought I'd try my two Reds 1 and 2.

At least this time there was a bit of a corridor obliquely through the asteroids.

I do wish those Red Squadron boys would hurry up!

Still, Garven and Dutch were benefitting from hiding behind the rocks.

Let the fur ball begin!

I was able to pour some co-ordinated hurt onto Scimitar 2, and, as, the TIE Bombers are about as manoeuvrable as an X in defence...

Huzzah! Gotta love the Ion Turret on the Y Wing!


...the weapon fire wasn't all one way!

Still, I was happy - I'd finally managed to shoot something off the table!

Rotten rocks getting in the way! Red 1 had a lovely shot lined up on that Tempest TIE A, were he not parked on an asteroid!

And so...

Rats! There goes Garven!

But at least Red 1 got his revenge on the TIE A!

So, we were both left with two on the board...Miss Ford...

Make that 2:1.

Go Red 1!

No shooting this round...

...some this round...

...but, in this subsequent round...


And that was the end of that. Time was called - my Y Wing was down to three hull (just off to the left of shot), and so was his TIE Bomber. Could have been anyone's game...though he was in a better shot for a missile strike...but I'd get to shoot first with my Ion Turret...which wouldn't have pushed him over the edge, but, would have given me a good chance to push him off the table!

After such a close game, it game down to just one point to decide who achieved the modified win...

Me! 73 points destroyed to Martin's 72. Huzzah!

Great game Martin, it was lots of fun,