Good morning,
Here are the last efforts of my holiday before I go back to school. Some old Nexus 6mm Mechs, back from when I used to sell 'em - though for some reason, didn't list them!
(It's a bit of an orphan site now. I marked it up as part of an ICT paper I did a while back, and then passed on the "business" (for the lack of a better term!) to Stan when I started teacher training. (He's doing much better at it than I - I never had the capital to get in the stock) Before I passed it on, I updated it to Stan's [old] email address and then switched ISPs. Now Stan's using another email address, and I can't get back into the site to change it!)
(Sorry about the cloth, I don't have the time to set up anything better - heck, I shouldn't even be doing this, I've got a heap of planning to do for next week!)
I loosely based the colour scheme on Sgt Scream's Battle Tech walkers. Brilliant stuff!
All of mine are Epic Armageddon Scout Titan proxies, with one being slightly heavier than the others. And one considerably more dead than the others!
And for the 'heavy'. I'll make some additions to it's armour/shield stats to reflect it's slightly gruntier look.
And here is the other one (two of each in a box, plus a 'chicken walker' which I'll use as a light medium titan - sort of a small Epic Reaver). Dead. I actually used it's arms to, well, "arm" an Ork Gargant, so it's body I thought might make a good objective marker. Or an interesting piece of terrain.
Here are what the look like against the other 6mm kit...
Right, I really must get back to work.
Nick
DE LUDIS BELLORUM STATUNCULIS PLASTICIS GESTORUM 'Concerning games of war waged with plastic figurines' Wargaming with [20mm] Plastic Figures By Nick Grant
Friday, 27 January 2012
Monday, 23 January 2012
And Now For Something Completely Different!
6mm Epic Armageddon Space Marines!
Good morning,
Over these holidays, as well as those Skellies and German support weapons, I've plodded away with these 6mm Epic Marines and Ruins. I now have about 2000 Epic Armageddon points painted. (And about 1500 points worth left unpainted including a couple of Titan proxies.)
What's this got to do with 20mm plastic figures, I hear you ask? Easy. They're plastic (well, apart from the Predators (those smaller tanks)), and cheap. Real cheap. Like, apart from the aforementioned Predators, I was given all of the Marines and over half of the opposing Orks (the other half I got dirt cheap), as well as all of these ruins, plus some.
The rules are free too and they play a fun game - tanks, giant stompy robotty things (Titans), tiny infantry and aircraft - what's not to love?! (Apart from the 40K background. Far too dark and occulty for my tastes - and more than a little ridiculous, hence me painting these in subdued greys rather than the clownish bright hues of most other Space Marine chapters.)
First up, the Supreme Commander (General) and a formation of Terminators (heavy, like really heavy, foot).
I didn't have enough figures for the regulation 5 figs per base, but I quite like having just four. It's as if to say "We're so tough we don't need no stinkin' fifth figure!"
Then we have two formations of grunts, your average Jo Blogs tactical Space Marines, including Rhino transports.
Then the Marines on bikes.
Good for assaults. (Got me some Assault Marines too, in the painting tray waiting for some attention).
Now for some armour.
The heavy tanks, the Mk II Land Raiders.
The Mark I Land Raiders, I always thought, look remarkably similar to the back end of Judge Dredd's Land Raider, as featured in The Cursed Earth.
Then we have the medium tanks, I guess you could call them, the Predators.
Two types. Annialators (with the two barrels), which are anti tank, and Destructors, which are best for anti personal. These are metal, all the way from the UK, and the only part of this army that I actually paid for!
And finally we have some Whirlwinds. Mobile 'artillery', though they are surprisingly short ranged.
I've also got some Dreadnoughts to paint up, but so far I have found them to be quite ineffective. They stomp along sooo slowly that they can't keep up with the Tacticals to whom they are attached when the Tacs are mounted up in their Rhinos. So the Rhinos have to crawl along at walking speak so's the Dreads can keep in formation.
Might use a house rule that says that although the Dreads are attached to the Tacticals, they don't have to keep up!
And that is about that. So far. 40 odd 'elements' plus a dozen ruin bases.
Now to arrange a game with my son and his mate Andrew...
Nick
Good morning,
Over these holidays, as well as those Skellies and German support weapons, I've plodded away with these 6mm Epic Marines and Ruins. I now have about 2000 Epic Armageddon points painted. (And about 1500 points worth left unpainted including a couple of Titan proxies.)
What's this got to do with 20mm plastic figures, I hear you ask? Easy. They're plastic (well, apart from the Predators (those smaller tanks)), and cheap. Real cheap. Like, apart from the aforementioned Predators, I was given all of the Marines and over half of the opposing Orks (the other half I got dirt cheap), as well as all of these ruins, plus some.
The rules are free too and they play a fun game - tanks, giant stompy robotty things (Titans), tiny infantry and aircraft - what's not to love?! (Apart from the 40K background. Far too dark and occulty for my tastes - and more than a little ridiculous, hence me painting these in subdued greys rather than the clownish bright hues of most other Space Marine chapters.)
First up, the Supreme Commander (General) and a formation of Terminators (heavy, like really heavy, foot).
I didn't have enough figures for the regulation 5 figs per base, but I quite like having just four. It's as if to say "We're so tough we don't need no stinkin' fifth figure!"
Then we have two formations of grunts, your average Jo Blogs tactical Space Marines, including Rhino transports.
Then the Marines on bikes.
Good for assaults. (Got me some Assault Marines too, in the painting tray waiting for some attention).
Now for some armour.
The heavy tanks, the Mk II Land Raiders.
The Mark I Land Raiders, I always thought, look remarkably similar to the back end of Judge Dredd's Land Raider, as featured in The Cursed Earth.
Then we have the medium tanks, I guess you could call them, the Predators.
Two types. Annialators (with the two barrels), which are anti tank, and Destructors, which are best for anti personal. These are metal, all the way from the UK, and the only part of this army that I actually paid for!
And finally we have some Whirlwinds. Mobile 'artillery', though they are surprisingly short ranged.
I've also got some Dreadnoughts to paint up, but so far I have found them to be quite ineffective. They stomp along sooo slowly that they can't keep up with the Tacticals to whom they are attached when the Tacs are mounted up in their Rhinos. So the Rhinos have to crawl along at walking speak so's the Dreads can keep in formation.
Might use a house rule that says that although the Dreads are attached to the Tacticals, they don't have to keep up!
And that is about that. So far. 40 odd 'elements' plus a dozen ruin bases.
Now to arrange a game with my son and his mate Andrew...
Nick
Thursday, 19 January 2012
Second Spearhead Stouch
Good evening,
Just back from a very relaxed and enjoyable afternoon at Robin's for a second Spearhead stouch.
Robin set up an encounter battle with equal forces - his forces (+ my tanks). Three infantry battalions each, plus a regiment of amour each.
Four objective markers - BUA in the east, two hills in the centre, and bridge in the west.
I took the Brits, coming in from the north.
As it happened, my deployment was pretty much mirrored by Robin.
Well, 'cept my central infantry battalion was in front of my armour, and Robin's was to west of his.
As we advanced, I ran to get behind the walls of the eastern field...unfortunately, it didn't really help...
...as Robin started pouring in a significant weight of fire...
Still, while I sat and took it, so to speak, in the centre, I managed to advance on the Eastern township...
...while my armour slowly came forward.
In spite of having a company suppressed as they went in, two other companies of the battalion carried on in to assault the town anyway.
With some considerable success.
'Specially since I was attacking three companies with but two!
Right, enough hanging around in the back, time to swing the armour to the west and then north.
In the meantime, my central battalion was getting a hammering.
(Not as much a hammering as my eastern battalion had though, but they survived a double moral test and vowed to fight on to a man!)
As the Shermans continued East (minus one that went down to a Pz IIIL - how rude!) the afternoon slowly drew to a close, so time was called.
Adding up victory points in relation to the initial objectives, Robin was declared the winner and 5 VP to 3.
And a good time was had by all. A jolly good time.
Thanks for the game Robin, and the coffee. And biscuits. And coversating. And stuff.
Cheers,
Nick
Just back from a very relaxed and enjoyable afternoon at Robin's for a second Spearhead stouch.
Robin set up an encounter battle with equal forces - his forces (+ my tanks). Three infantry battalions each, plus a regiment of amour each.
Four objective markers - BUA in the east, two hills in the centre, and bridge in the west.
I took the Brits, coming in from the north.
As it happened, my deployment was pretty much mirrored by Robin.
Well, 'cept my central infantry battalion was in front of my armour, and Robin's was to west of his.
As we advanced, I ran to get behind the walls of the eastern field...unfortunately, it didn't really help...
...as Robin started pouring in a significant weight of fire...
Still, while I sat and took it, so to speak, in the centre, I managed to advance on the Eastern township...
...while my armour slowly came forward.
In spite of having a company suppressed as they went in, two other companies of the battalion carried on in to assault the town anyway.
With some considerable success.
'Specially since I was attacking three companies with but two!
Right, enough hanging around in the back, time to swing the armour to the west and then north.
In the meantime, my central battalion was getting a hammering.
(Not as much a hammering as my eastern battalion had though, but they survived a double moral test and vowed to fight on to a man!)
As the Shermans continued East (minus one that went down to a Pz IIIL - how rude!) the afternoon slowly drew to a close, so time was called.
Adding up victory points in relation to the initial objectives, Robin was declared the winner and 5 VP to 3.
And a good time was had by all. A jolly good time.
Thanks for the game Robin, and the coffee. And biscuits. And coversating. And stuff.
Cheers,
Nick
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