6mm Epic Armageddon Space Marines!
Over these holidays, as well as those Skellies and German support weapons, I've plodded away with these 6mm Epic Marines and Ruins. I now have about 2000 Epic Armageddon points painted. (And about 1500 points worth left unpainted including a couple of Titan proxies.)
What's this got to do with 20mm plastic figures, I hear you ask? Easy. They're plastic (well, apart from the Predators (those smaller tanks)), and cheap. Real cheap. Like, apart from the aforementioned Predators, I was given all of the Marines and over half of the opposing Orks (the other half I got dirt cheap), as well as all of these ruins, plus some.
The rules are free too and they play a fun game - tanks, giant stompy robotty things (Titans), tiny infantry and aircraft - what's not to love?! (Apart from the 40K background. Far too dark and occulty for my tastes - and more than a little ridiculous, hence me painting these in subdued greys rather than the clownish bright hues of most other Space Marine chapters.)
First up, the Supreme Commander (General) and a formation of Terminators (heavy, like really heavy, foot).
I didn't have enough figures for the regulation 5 figs per base, but I quite like having just four. It's as if to say "We're so tough we don't need no stinkin' fifth figure!"
Then we have two formations of grunts, your average Jo Blogs tactical Space Marines, including Rhino transports.
Then the Marines on bikes.
Good for assaults. (Got me some Assault Marines too, in the painting tray waiting for some attention).
Now for some armour.
The heavy tanks, the Mk II Land Raiders.
The Mark I Land Raiders, I always thought, look remarkably similar to the back end of Judge Dredd's Land Raider, as featured in The Cursed Earth.
Then we have the medium tanks, I guess you could call them, the Predators.
Two types. Annialators (with the two barrels), which are anti tank, and Destructors, which are best for anti personal. These are metal, all the way from the UK, and the only part of this army that I actually paid for!
And finally we have some Whirlwinds. Mobile 'artillery', though they are surprisingly short ranged.
I've also got some Dreadnoughts to paint up, but so far I have found them to be quite ineffective. They stomp along sooo slowly that they can't keep up with the Tacticals to whom they are attached when the Tacs are mounted up in their Rhinos. So the Rhinos have to crawl along at walking speak so's the Dreads can keep in formation.
Might use a house rule that says that although the Dreads are attached to the Tacticals, they don't have to keep up!
And that is about that. So far. 40 odd 'elements' plus a dozen ruin bases.
Now to arrange a game with my son and his mate Andrew...