Just before I head back to work, here are my PSC Universal Carriers, done sans crew in the back.
As for those crew, well, a couple of days ago John asked me if I thought they'd mix ok with some HaT tank riders he's got (minus the few he's given me - thanks John!). Weellll...said I...
...not so much. I think they'd go ok by themselves in the back there, but probably not sitting against their rather larger cousins.
...well, between Orsogna and Castle Frantano, to be a little more precise.
Good evening,
This afternoon Robin popped around for our second Spearhead game of these school holidays. I set out the table to represent the area between Castel Frantano, where my grandfather was billeted in a local farmhouse and Orsogna as a dispatch rider early 1944, which was 2 NZ Division’s first battle in Italy.
(out of interest, here is a sound file of a Kiwi tanker, Joseph Bacos, talking about his first time in action at Orsogna.)
So, with my forces selected…
...I drew up my plan…
22nd [Motorised] Battalion on the left
18th Armoured Regiment, with support from the 7th Anti-Armour Regiment in the centre as my mobile reserve
24 [Infantry] Battalion on the right
…and away we went.
One of my new PSC Carriers on table for the first time. Still have to wash, highlight and crew them, but I’m pleased that I had them pulled together for today’s game.
Robin sets up his infantry battalion on the ridge across the valley from the 22nd [Motorised] battalion.
I also had a Thunderbolt flying around as Air Support. Ok, so it’s my Typhoon - my Thunderbolt still has to be painted.
Here we see Robin’s armoured infantry battalion, replete with 251 halftracks.
As I advance on my right (which was actually the centre of the table)…
…Robin springs a flank march on, well, my flank! Seeing as it was in the valley over the other side of the ridge, none of my forces could react to it, ‘cause they couldn’t see it.
One of Robin’s cute wee infantry guns, proxying as a 251 halftrack with a big gun on the back. Yep, these infantry are actually armoured infantry, replete with the afore mentioned left behind halftracks!
Robin’s flank march pops up from the valley. “Arghhh! Flank tanks!”
So I commit my reserve.
End of Turn 4. Action brewing on my right, inaction ensuing on my left – neither opposing battalion at the other end of the table could see each other, so they sat on defend orders as, well, instructed.
First tank suppressed. He’d shake it off soon enough.
On the other flank, I decide, since Robin wasn’t going to come to me, I’d try to work around him and come at him from the town.
(What these things really need is a good crackling, burning sound!)
(Note the disappearance of the crew for the 6 Pounder. It was knocked out, but I thought to leave it on the table for cinematic effect. It got in the way, so I took it off later!)
Robin advances in the centre…
…while I advance on my left.
You know that Sherman sticking out at the front of the armoured advance in the photo above, well…he was stuck out just a touch too far. One of Robin’s panzers took a shot at his flank armour. Anything but a one would have suppressed him, or worse.
What did Robin roll?
That’s one lucky tank!
Shots continue to be traded on the right, and slowly my attrition begins to mount…
My advance on the left begins to come under fire.
While my slow advance on my right continues. (In Spearhead you can move full distance, but not shoot, or you can “Combat move” half distance, and still get a chance to shoot.)
As it happened, Robin was playing the long game – by keeping his armour still, he got to shoot first in the turn sequence (stationary vehicle fire, then moving infantry, then moving vehicle). If a stationary tank gets taken out during stationary vehicle fire, it gets a chance to fire back before being removed – fire within “phases” is considered to be simultaneous. But if a moving vehicle gets destroyed in the stationary vehicle fire phase, it can’t shoot back – it had to survive ‘till a later phase to do that. Get it?
The following turn, it was all action! And not entirely in a good way!
But I did at least get to take out a Pz IV – even if it was my own!
The tank carnage continued next turn. So much so that I ran out of destroyed vehicle markers!
Time was called and victory points tallied. 4 for me, 5 for Robin. Opps, got that wrong. This from Robin...
I'd call this one an honourable draw.
I checked with Keith on VPs.. I had 6-2 (3 objectives, with -1 for each contested objective) =4.
You had 4-1 (2 objectives with one of them contested)=3.
So a 4:3 result is pretty jolly close IMO.
So, pretty close. Indeed, much closer than my previous outing!
Had it lasted a bit longer...? Robin may have had a spot of bother. His centre battalion was one away from having to take a moral test, and he had lost most of his tanks – indeed, all but one. The remaining two tanks on table were HQ stands.
If only I hadn’t rolled so low when requesting artillery or air support – my “Thunderbolt” never did make it into the game!
Thanks for the game Robin, it was great. And it would seem I’m improving!