Thursday, 8 October 2015

200 Point Rebel All Stars...plus a Zed...

Good afternoon,

Yesterday afternoon I rocked up early to the club to play a 200 point X Wing game with Andrew. I took a 200 Point Rebel All Stars...plus a Zed list...



Andrew took IG88. All four of them!



So...we set up...with Galoop watching on (he did like that YV-666), and away we went.


 I refused my right, as I am want to do.

It soon became apparent that Andrew didn't want to joust. Rats, now I'd have to try to turn everyone!
 

Note Wedge stuck out there all by himself. I was trying out the new BB-8 card (that I don't have) that allows [whoever] a free barrel roll when one reveals a green manoeuvre...which can then trigger push the limit for a second action. Then you perform your green manoeuvre, clear the stress and do a third action. Which in Wedge's case was a boost, thanks to his engine upgrade.

Bit pricey though. 29+2 (droid) +3  (PTL) +4 (engine upgrade) = 38. !!

Anyhow, Andrew turns in, and around, and...away we went.


(Dutch 3 turned in front of Garvin - and they didn't bump!)

Andrew concentrated on poor Luke from the get go.


After one round of shooting, he was down to one hull...and an expendable R2D2, thanks to Integrated Astromech.

So, next turn he K turns...



...and gets blown up! Poor wee Luke. And R2.

All without achieving much at all.

Still...


...Garvin did manage to take out IG-88D, so...32 points for 50 odd...not too bad, I guess...

Unfortunately, having to take two rounds to turn around Dutch, and therefore not having him shoot (his Blaster Turret was fixed forward thanks to the BTL-4A title) did cost me.



Or rather, poor wee Garvin.

58 points to ~50. Drats.

Next turn saw Wedge K turn right behind IG-88C.


Who then rolls...nothing. NOT A THING!

Arghh!

Still, Dutch did manage to get IG-88C down to 1 hull...as did all remaining IGs do to Han...so Han flew away to try to get at least one more shot in.

In the meantime...


...my poor little Zed gets one shotted! From full shields and all!

70 odd points to ~50.

Blast! Dratted Heavy Laser Cannons...


And that's where I called it. The Y and the X were still in good shape, but the YT was doomed, and Andrew still had, for all intents and purposes, two untouched IGs.

Those IGs are monsters!

As for the X Wing..."fix", well...it didn't really help Luke or Garvin. And although Wedge could do some cool stuff with BB-8, the board was just a bit too crowded to make the most of it. Still, it was a pretty cool game. Thanks Andrew.

Those IGs are monsters!

Nick

Thursday, 1 October 2015

Epic Ex Wing

Good afternoon,

Yesterday afternoon Andrew, Bernard and I got together to play 300 points worth of X Wing with Jared's new Raider and his (as yet unused?) Corvette.

I've been looking forward to this kind of game for years!

Seeing as it was only his second game with his new toy, I let him take the Raider and I took his CR-90, plus a Tala Zed of my own...


...while Bernard rounded our forces up to 300 with...


...plus a Stealth Device for Wedge.

Jared took the Raider, loaded up with all sorts of goodies, including Tibanna Gas Supplies, an Ionization Reactor, three (?) Ion Turrets, an Engineering Team, a Gunnery Team (I think) and...Emperor Palpatine hisself! The cloak-ed one can alter one friendly die once per turn. Mutter, mutter....

Andrew took a couple of Tie Bombers with full loadouts (dratted...assault?...missiles, and bombs), Dark Curse (curse him!), Echo and Whisper with a Recon Specialist in one, and...something in t'other.

Seeing as it was a true Epic game, we laid out two mats...and played length ways! Very cinematic!

The two big boys drove down the middle, with escorts either side.







And still they keep coming!

I thought to head to port in an effort to bring my back quad turret to bear...later...





Finally...



...we're in range of each other. (Though I had been taking pot shots with my Single Turbo Laser at Range 5. Secondary weapon (The Corvette was carrying one primary and three secondaries), so no range bonuses for the defender. They do, however get to double their green dice, of which the Raider has...none!)

Alas, and alak...



...my Tala didn't get to shoot back!

Drats! Mind you, it took the combined efforts of a Phantom, the Raider and that Bomber to finish it off. Small comfort as that may be...

Second round of shooting, and...well...



...Double Drats! Yeah, you don't really want one of those behind you at point blank range!

Still...


...Boom!

Unfortunately, it still managed to sink a big fat load of ordinance into the CR-90. Took the for'ard section of the Dodanna's Pride from full health (five shields and eight hull) down to no shields and half health, all in that one strike!

To rub salt into the wound, that Bomber had only survived that long because Palpatine turned over a blank green during the previous turn!

Drats!

Not being content with that...


...the Raider, with some more assistance from the Emperor, finished off Wedge before he could do, well, anything!

Double Double Drats!

It was at this point...we broke for some tea!


Right, back into it!

The Raider comes to join the action off my port bow...


...ionising one poor Bandit...


...right off the edge of the map!

Bother.

At this point, with my for'ard damaged, and my aft about to blow, I pull 'er hard to starboard in an effort to at least take some of them with us!

Unfortunately, I run over the debris cloud in front, destroy it, and take off a shield (that I was able to re-generate, courtesy of my Tibanna Gas Supplies) from my front.

Sigh.


Echo made himself heard again...


...taking down the Y's TLT, that was successfully inflicting two hits on the Raider each turn.

Bother.

And then...


...thar she blows! My aft section gets destroyed.

And, at the same time...


...Huzzah! So does the Raider's for'ard!

"Closer!"



"I said closer!"


"We won't last long against that Imperial Raider..."


Turned out, it was Whisper that sealed the 'Pride.

Drats, drats, drats!!

Which just left Bernard and his buddies.

Half of whom flew onto a 'roid!

Drats!


And it was at this point that Jarred decided to let off his Ionization Reactor.


Blowing up Echo and ioning three of the remaining four rebels...so that they would all fly themselves into the Raider next turn! Tycho style! Except...


...the poor A Wing, who was dispatched beforehand!

Still...



...what with the damaged caused by the incoming Rebs, and the TLT shots from the Y...


...Boomshanka!

Ha ha ha, servist thou jolly well right!

Which just left the remaining Y to take on the rest.



He got that Bomber down to one hull, but...well...


...yeah!

Still, 'twas a great game. Very cinematic, very cool. And great minis!

Set up was at 4:30, pack down at 9:15, say 15 minutes for tea...just over four hours (certainly didn't seem like it; we were all fully engaged) jolly well spent!

Yep, I could quite happy spend an afternoon playing this. Just got to get me the toys!

Thanks boys,

Nick.