Friday, 19 July 2013

Wolverine, The Musical...

Good morning,

Working on some more German armour (will it ever end?), but in the meantime...


Nick

Sunday, 16 June 2013

Y Wing Victorious...

...well, sorta...

Good morning,

With our school production out of the way (it went better than I could have hoped!), I should be writing report comments. They're due by the end of the week, and, well...ughhh...

Anyway, my lad Matthew invited round his mate Andrew on Friday night, and, as I hadn't played with my new A Wing before, we set up a game. About 83 points worth, as the fourth TIE fighter's peg snapped as I was getting it ready, so it had to sit out the game while some glue dried.

This was also my first game with some 3D asteroids that I got from a bloke in Dunedin via Trade Me. A little big regulation wise, but way cool!

Andrew took the Imperials, I took the Rebels, and Matthew took a seat to enjoy the view.

Around zipped the A Wing...



...and bammo! Torn to bits it was thanks to the TIE-A's cluster missiles!


(I've since read that the A Wing is best to zip thither and yon rather than head straight in.)

And so the Y Wing continues it's lazy arc, escorted by the X Wing (who probably feeling like a sitting duck next to this, well, waddling duck...)


Wait for it...




Success! My Y Wing's first ever kill. The X Wing ended up with nothing to shoot at.

However...


...turned out that it didn't get much of a chance to do anything but die!



And that's where we left it. There was just no way the Y Wing could survive against the three remaining Imperials.

However, upon further investigation, that A Wing would more that likely have survived that first encounter. We were adding the "+1 attack die when attacking at range 1" modifier to the missile attack which you don't do to missile attacks, just primary weapon attacks. So Andrew would have only thrown 6 dice, not the 8 that he did (cluster missiles essentially attack twice. Urghh.)

Sooo...I call that an inconclusive result! Who knows what the A Wing might have added to the Rebel's cause!

Anyway, we set up for another game. Same sides, same forces.





(Note the candy the boys were eating. Most appropriate, I thought, given the setting!)

Things were going much better for the Rebels this time (I was surprised that the A Wing survived that cut across the middle there), but Andrew had to shoot through as he had work in the morning.

Still, it's a great wee game.

And I just picked up a TIE-I yesterday to add to the mix...

Nick

Thursday, 9 May 2013

Just for the Sarge

Hi John,

Lost your email address...again...and I'm having trouble getting Win 8 to talk to my mail server as of this afternoon anyway, so...


Cheers bro,

Nick

Saturday, 4 May 2013

May The Forth Be With You!

Good morning,

And welcome to Star Wars Day! Well, over on this side of the date line anyway.

Hence, these pics of an X Wing game we played earlier this week.










I got completely done over!

Mark, doing his satisfied Wookie impression!


Further to the Star Wars theme, we also had another session in our Star Wars Roleplaying Game (West End Games, Ed 1 [D6]) adventure, where we had to escape from a detention centre on a recently re-purposed (by the Imperials) Republic era communications station by going through an agricultural facility. A nice big fire fight was had by all with a group of mercenaries/gangsters of dubious association, including the use of a thermal detonator - which we discovered was a small fusion device. A nuke, if you please!

Speaking of reasons to celebrate this fine autumn day, I also finished my second Tiger...




...and the Stug IIIs that I had ordered from PSC arrived.




However, the assembly instructions that came with it were not very clear as to which bit was which, so I went back to refer to this to identify which guns to use.


I'll be using the 75mm with the square mantlet and the loader's gun shield rather than the remote barbette.

Nick

Monday, 29 April 2013

WIP, Term 2, Week 00

...so far in this term break.

Good morning,

Just before I get started with planning and such for this coming term, I thought I might show these...


  • Three Raetian Goblin Riders
  • One Tiger Tank
  • and one Thracian heavy cavalry element

First up the Goblins.




After having looked at the upcoming HaT Huns and comparing them to the Lucky Huns that I had already put aside I thought...

"Hmmm, ok, these Lucky Huns are cool 'n all, but not quite as accurate as I thought."

So I pulled out the most suitable Lucky Huns (to which I'll add some HaT Huns when they're ready) which gave me these extras.

Sooo...I decided to use these extras to replace my lizards and add another element to complete a proper WMA unit for my Raetian Goblins. Horses fit into the back story so much better anyhow.

Now I just need another 8 of so bats to complete a flyer unit...

Anyway, next we have the Thracian heavy cav.



Zvezda Macedonian Cav straight from the box. Also gives me another option for my Greeks.

And now, the pièce de résistance, my first 1/72nd scale Tiger.




One of two Italeri Fast Build Tigers, nominally painted to represent the Schwere-Panzer-Abteilung 508, the 508th Heavy Panzer Battalion that the Kiwis encountered in Italy in 1944-45.



Primarily because I was inspired by this...


...a 508th Tiger captured by the NZ 22nd (Motorized) Battalion, while the Tiger crew was having breakfast!




For more Tigers and NZ armour pictures, click here.

I suspect that the Tiger's green is a bit dark, but, well, the scheme distinguishes it from the Panzer IVs that I had done previously.



Speaking of comparisons, the above photo of the captured Tiger (and a previous Spearhead game) convinced me that I needed to replace the 1/76 scale Tigers that Andy had given me with these 1/72 monsters.




These 1/76 scale cubs are about the same size as my 1/72nd Shermans!

Nick