Saturday, 24 December 2011

Destroyed Vehicle Marker

Good afternoon,

Just back from another thrilling Crossfire game with Stan. Report to follow over the next couple of days. But before I start that, have a look at this...


...created thusly...


:-)

I'm using it for both Crossfire and Epic Armageddon.

Nick

Friday, 23 December 2011

WIP December 2011

Good afternoon,

Just for the sake of a new post (!), here is what I'm working on at the moment. Specifically...





Four more Skellie Horde elements, two Shooters and another Rider for my HOTT Skellies to push it out to 1000 Warmaster Army Points. 1100+ if you count the Skellie Dragon as a Dragon, and not a Sphinx.

Also some 6mm Epic Armageddon Space Marines and terrain.





I painted that company years ago but I've only now come to some sort of conclusion as to how to base them.

I'm also pottering away with four 6mm Predators.


But the big news is that, not but an hour of so ago, my PSC 20mm Pv IV (H)'s arrived!





And here are the two reasons I went with the PSC Pz IVs instead of HaT's offerings - crew and Schürzen skirts for their sides and turrets.




So I've got plenty to while away my time off. So long as these large earthquakes over the last hour don't bring the house down around our ears...or, more importantly, biff the new TV off it's perch!

Merry Christmas one and all,

Nick

Monday, 19 December 2011

Sunday, 27 November 2011

Thomas the Tank Engine...

...and his Army of Sodor!

Yesterday Stan revealed his latest army, Thomas the Tank Engine and his Army of Sodor!

Consisting of...
  • Knight General - Gordon

  • Hero - Thomas

  • Cleric - Annie and Clarabelle

  • Knights - Henry and James

  • Riders - Berty, Mavis, Percy and Toby

  • Flyer - Harold

  • Lurker - Signal "11 Min. Delay Norbiton"

Utterly, utterly brilliant! All from a boxed set delivered to his work (you know, bundled up with the cook books and bits and pieces that companies drop off for a week of so to see if they have any takers - actually, there's one at work at the moment).

Part of his brilliance was the cutting up of the play mat for the bases!

Here are some shots of Thomas and his gang in action.

First up, Thomas being a very helpful engine by putting paid to my own VSF Brit Steam Zappy Gun Magician General, flanked by Edward and James, Knights of the Turning Table, while Annie and Clarabelle give Clerical support in the rear.


Next, Harold the Helicopter assists Mavis to take down Gordon's Dwarven Knight General. Jolly big dwarves in comparison to steam engines, but there you go!


Later, The Army of Sodor takes on some 15mm Colonial Brits. Note, some Brit Tommies have just walked into (and brushed aside) an 11 minute delay [badger ate the junction box] at Norborton...


Lastly, Harold the Helicopter bravely fends off the new fangled Air Wing of Robin's own VSF Brits while Thomas and the lads (and Annie and Clarabelle) deal to the rest of Robin's army.


Truly inspiring!

Well done Stan,

Nick

Saturday, 26 November 2011

What a Time to Forget the Camera!

Good afternoon,


Just come back from another wee HOTT tourney? Competition? Well, round robin series of five games. Anyhow...I CAME FIRST! Ha! If I remember correctly...


That last game was probably the best - Numidians (Hero General, God, Behemoth (Elephant), 5 Riders and 2 Lurkers) against Gordon's 28mm Zulus (Blade General, Blades, Couple of Shooters, Magician and his own Behemoth Elephant).

At one point I rolled a 6 - did I bring on the God? No, I did not. Instead I took advantage of the tactical situation which took out one element, turned Gordan's flank and set up the rest of the game. All with only 18 AP on the board. The God and the Lurkers never did get deployed!

Robin with have some shots of the day on his blog, including a complete write up of my Early Germans against his own VSF Brits.

All in all a great time was had by all! Lots of fun.

Nick

Monday, 24 October 2011

VSF Martians

Good afternoon,

Here are my VSF Martians to go up against my VSF Brits.




They are actually Light Alliance Elves.

Tall, skinny, a bit bow legged, I think they make quite good VSF Martians.

These dudes, being spear armed, are now armed with VSF Martian Staff Weapons, just like in the Star Gate universe.



The squad leaders are armed with slashy, samurai like swords and daggers. Very lead-from-the-front.


I really enjoyed painting these.

The skin tone is actually Snakebite leather over a black undercoat, with Vallejo 118 Middlestone highlights and a Middlestone-mixed-with-Yellow highlight highlight. Which turned out so subtle, that you can't actually see it (I was hoping the the camera might be able to pick it out...)

Ah well...

Now for some comparison shots.

Here a column of VSF Brits, supported by a Steam Tank and a couple of Steam Jumpers advance to contact said Martians.





See, they are taller!



The rest of the figures in the box are armed with bows (as well as a few more blade armed bods). So I figure, these staff weapon fellows are like the Royal Guard (or something), and the rest are just regulars, or even town militia.

Cool!

Nick

Oh yeah, and yay! We won! Very hard fought game, a great test rugby match.

Saturday, 15 October 2011

Mark's Second Crossfire Game...

...within the space of 24 hours!

Good evening,

Just finished up a second game of Crossfire, and a great game it was. 'Twas our second try at this scenario, but this time done more proper like. Still no engineers (though each of the German platoons and two of the three Kiwis had an anti-tank weapon), and I upped the squad numbers, but we did use the minefields (blimin minefields!) and the big gun!



Kiwis

One Infantry Company with...
  • 1 - CC (+2)

  • 1 - 3" Mortar

  • 1 - HMG

  • 1 - SMG squad

  • 3 - Regular Rifle Platoons, each with

    • 1 - PC (+1)

    • 3 - Rifle Squads

With the support of one Sherman.

Germans

One understrength Infantry Company with...

  • 1 - CC (+2)

  • 1 - 75mm Infantry Gun

  • 2 - HMGs

  • 3 - Veteran Rifle Platoons, two with

    • 1 - PC (+1)

    • 3 - Rifle Squads

    one with

    • 1 - PC (+1)

    • 2 - Rifle Squads

With the support of one Panzer IV-G

Here is the set up.



Mark opted to deploy his squads unseen.

Kiwi objectives - take the town, take out the gun.

And off we went. One of my first moves was into the forest across from the north west corner of the town. Straight into a mine field. Two pins...bother...


...and one outright destruction of a Platoon Commander!


My next movement draws reactive fire from the platoon in the building at the other edge of the town.



Fortunately, the newly revealed platoon (who was actually still in the building, but, well, you know...) proved themselves initially inept when taking on the platoon that I had sent to outflank the town.


And still my Company Commander and an entire squad languishes in the minefield!


Unfortunately for my flanking squad in the west, Mark pops out his Pz IV-G and promptly takes out one squad, just like that.


The centre platoon tries to edge their way out of the minefield, only to receive two suppressions and an additional pin!


So, the West is pretty full on, lets try our hand in the East, say I. I move the Sherman out onto the road with infantry support...


...which promptly gets cut down by a newly revealed HMG from the building at the north east of the town.


On my next initiative, I decide to take a pot shot with the Sherman...


...with some success!


I then brought up the Sherman so as to use it as cover from the HMG for an infantry squad, with ideas to take on that remaining German squad in the building.


Ahh, alas and alak, the Sherman inadvertently drives into the corner of the second minefield and gets pinned.


Worse than that, the jolly gun misses it's target and the great hulking, well, hulk goes no-fire, loosing me the initiative. Rats!


Mark keeps blasting away in the West, until he goes no fire with the entire squad (!), so I lay down smoke (first of the game) to mask the [now two] HMGs so's I can close assault the remaining squad in the building right ahead.


Would you believe it - the assault was a draw!


After more ineffective fire fights, the initiative passes once again to me, so I lay down smoke and pulled back the remaining squad (and PC) right across to the other flank (seeing shelter behind the tank) in preparation to reinforce the platoon in the town. Which had just successfully wiped out the squad and it's PC...


...which, next initiative, with the help of some well placed smoke, went on to successfully assault the [suppressed] HMG to the east of the town...


...but stopping short of running out into the line of fire of the waiting Panzer!



And still my centre platoon is stuck in the minefield!


Next initiative, Mark moves out his centre platoon with intent to do grievous bodily harm to my own HMG.


Which duely it does.


So, he brings forward the Panzer to support his next intended drubbing, this time of my centre platoon. Unfortunately for him, my Sherman was able to take a pot shot first!


With the back door now clear of big nasty Panzers, I dispatch a couple of squads to dispatch the gun.


Which duely, they do...



...and then assault the remaining German HMG.


In the meantime, the Sherman takes on a nearby Panzerfaust armed squad...


...and wins!


Next initiative, Mark moves the remains of his centre squad behind my own centre squad...


My next initiative I take out another German squad with the Sherman...


...and Mark conceeds.


And my centre squad never did get out of the mine field!