We interrupt this X Wing feast (and a feast it is) to bring you a taster of an upcoming battle report of a Crossfire game Mark and I had last night as practice for participating (I hope) in Operation Crossfire.
Mark and I threw down some terrain and away we went. Actual report to follow, when I can upload the pics from work without having Matthew moan is bum off about my hogging of the internet pipe here at home - uploads seem to be much fatter than downloads.
My copy of the rules are actually a PDF of the proposed Great War version (identical except for the [missing] vehicle stats) and scans of Stan's vehicle tables, all of which needed my computer to access, and, as the battery was flat on my Tablet PC (brilliant wee thing that it is) after a long day at school, and I couldn't be bothered fishing it out and plugging it in, the game was all run from memory up until I remembered and retrieved my printed quick reference sheet.
"Smoke is successfully landed on 4+ on 1D6, 3"/81mm have three smoke stands, that 2" has two; if you can see it, you can shoot at it, 3d6 for rifles, 4d6 for HMGs, minus a die for cover, you need 5s and 6s to pin, two hits to supress, three to destroy outright or another suppression on a suppression; your initiatives last until your opponent manages to stop you with a suppression or you fail to supress/rally something yourself; close combat one die for each element touching, +1 for a PC, +2 for a CC, highest wins."Great game system.